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Bsnes games6/16/2023 ![]() The sole exception is the PPUs (picture processing units), which are used to generate the video frames sent to your screen. Today, we enjoy cycle-level accuracy for nearly every component of the SNES. ![]() So that's it, right? Kudos on a job well done, thanks for all the fish? Well. Dynamic rate control for perfect audio-video synchronization.Low-level emulation of all SNES coprocessors.Some amazing things have come out of SNES emulation recently, including: SNES emulation has gotten so precise that I've even taken to splitting my emulator into two versions: higan, which focuses on absolute accuracy and hardware documentation and bsnes, which focuses on performance, features, and ease of use. Barring unusual peripherals that are resistant to emulation (such as a light-sensor based golf club, an exercise bike, or a dial-up modem used to place real-money bets on live horse races in Japan), every officially licensed SNES title is fully playable, and no game is known to have any glaring issues. ![]() Today, SNES emulation is in a very good place. But first, let me recap how far we've come. Getting that final bit of emulation accuracy will require a community effort that I hope some of you can help with. We are now at a point where that goal is in sight, but there we face one last challenge: accurate cycle timing of the SNES video processors. Further Reading Accuracy takes power: one man’s 3GHz quest to build a perfect SNES emulatorAs the lead coder of bsnes, I've been attempting to perfect Super Nintendo emulation for the past 15 years.
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